Parry System Improvements
Between Gods » Devlog
A lot of players pointed out that the parry timing felt a bit off. Previously, the parry window was extremely tight, requiring near-perfect reflexes to pull off. I’ve tuned the parry window to make it much more forgiving and satisfying to execute.
Work is still underway—I’d love to hear your thoughts!

Get Between Gods
Between Gods
Punishing roguelite with parry-based combat.
| Status | In development |
| Author | Bitboy Games |
| Genre | Action |
| Tags | Difficult, Indie, Pixel Art, Roguelite, Unity |
| Languages | English, Spanish; Latin America, French, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
| Accessibility | Interactive tutorial |
More posts
- Major Update8 days ago
- Quality of life improvements and item balancing9 days ago
- Parry system fixed & menu redisign9 days ago
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