Tried the game for a bit and I completely agreed with other feedbacks about timing inputs. Felt too punishing for me especially on boss fights. Some of the attacks' timing always throws me off and requires insane input response. I personally don't have this issue in terms of hardware but we know that hardware input delay also contributes to this factor especially if people using something like wireless dongle or bluetooth keyboard/controller so would be glad to adjust the timings in the future.
Some minor issues are on the UI aspect such as Options button didn't do a color change when hovering through the mouse anymore after clicking it and go back to the menu. This is specifically on the browser based game not sure on the build. Then on the mastery tab, somehow it jumped straight into the second 10% attack unlock available (?) And the yellow bar from the mastery balance does not light up to the first Health upgrade. Another thing is the button indicator on the UI buttons. I would say make it adaptive to different types of input. Since the game supports controller and MnK, MnK should not have button indicator such as huge spacebar and escape icon. It should only show it to controller player and no need on MnK in my opinion except during the gameplay scene on parry and attack. Or just adjust the size of the icon button.
Another minor issue for me is that you should add a simple indicator tutorial for advancing the stages. For the first time, it felt confusing on which one to choose from. It would be better to show some kind of short description per each icon stages.
Overall, It's a great game to play with. I love the pixel art style of the game. Looking forward for future updates on it! :D
Thank you so much for taking the time to leave such detailed feedback!
I'm really glad to hear you enjoyed the game and its visual style, even though it's still currently in development.
I'm taking note of every detail you mentioned—from the input timing adjustments to the UI bugs and the stage progression clarity—so I can include these fixes in the update I'll be releasing later this week.
Also, I'd like to invite you to join our Discord server so we can chat in more detail about these and other aspects of the game. Hope to see you there!
So I’m not very good with precise timing of inputs, but once the parry tutorials ended, I don’t think I made it past a single battle lol. I think having the input on the screen longer would have helped me a bit with that. It’s an interesting concept for sure, and I want to see where it goes, but as it stands for me right now, the difficulty’s just a little too high for me to get into.
That said, I do like the character artwork and that everything can be played just using the keyboard! Makes it a lot easier to play on a laptop.
I completely agree with you timing can be tricky, and keeping the input on screen longer is a great point. I’m already planning to adjust the input display window so it feels more forgiving and readable during battles.
Also, I’m really glad you liked the character artwork and the keyboard controls! Thanks for playing and for taking the time to share your thoughts, it really helps make the game better. Stay tuned for updates! 🎮✨
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Good graphics and music.
Tried the game for a bit and I completely agreed with other feedbacks about timing inputs. Felt too punishing for me especially on boss fights. Some of the attacks' timing always throws me off and requires insane input response. I personally don't have this issue in terms of hardware but we know that hardware input delay also contributes to this factor especially if people using something like wireless dongle or bluetooth keyboard/controller so would be glad to adjust the timings in the future.
Some minor issues are on the UI aspect such as Options button didn't do a color change when hovering through the mouse anymore after clicking it and go back to the menu. This is specifically on the browser based game not sure on the build. Then on the mastery tab, somehow it jumped straight into the second 10% attack unlock available (?) And the yellow bar from the mastery balance does not light up to the first Health upgrade. Another thing is the button indicator on the UI buttons. I would say make it adaptive to different types of input. Since the game supports controller and MnK, MnK should not have button indicator such as huge spacebar and escape icon. It should only show it to controller player and no need on MnK in my opinion except during the gameplay scene on parry and attack. Or just adjust the size of the icon button.
Another minor issue for me is that you should add a simple indicator tutorial for advancing the stages. For the first time, it felt confusing on which one to choose from. It would be better to show some kind of short description per each icon stages.
Overall, It's a great game to play with. I love the pixel art style of the game. Looking forward for future updates on it! :D
Thank you so much for taking the time to leave such detailed feedback!
I'm really glad to hear you enjoyed the game and its visual style, even though it's still currently in development.
I'm taking note of every detail you mentioned—from the input timing adjustments to the UI bugs and the stage progression clarity—so I can include these fixes in the update I'll be releasing later this week.
Also, I'd like to invite you to join our Discord server so we can chat in more detail about these and other aspects of the game. Hope to see you there!
That would be awesome. Tried the discord link in the website and it says expired so kindly update it so that I can join it!
sorry. use this
https://discord.gg/cFPPr2QJKb
So I’m not very good with precise timing of inputs, but once the parry tutorials ended, I don’t think I made it past a single battle lol. I think having the input on the screen longer would have helped me a bit with that. It’s an interesting concept for sure, and I want to see where it goes, but as it stands for me right now, the difficulty’s just a little too high for me to get into.
That said, I do like the character artwork and that everything can be played just using the keyboard! Makes it a lot easier to play on a laptop.
Thank you so much for the detailed feedback!
I completely agree with you timing can be tricky, and keeping the input on screen longer is a great point. I’m already planning to adjust the input display window so it feels more forgiving and readable during battles.
Also, I’m really glad you liked the character artwork and the keyboard controls! Thanks for playing and for taking the time to share your thoughts, it really helps make the game better. Stay tuned for updates! 🎮✨